Plain
One hit. Light and dark bands alternate so rows never blur together.
In development for iPhone & Android
Rounds are built on the fly, eleven capsules drop from broken bricks, and the ball is always the brightest thing on screen.
Endless modes usually just get longer. Here a round tops out at about 110 hits by round 16, while the ball keeps speeding up and the bricks get stranger.
Averages over 4,050 layouts from the game’s level-generator test. Rounds 10 and 15 are boss rounds: fewer bricks, plus a boss that takes 20 or more hits.
| Round | Rows | Bricks | Tough | Steel | Hits | Explosive | Regrowing | Sliding rows | Boss | Ball speed |
|---|
Ten mirrored shapes, four colour schemes and the difficulty curve decide each layout. In the game, every layout is checked so every breakable brick can be reached.
Drawn in your browser by a port of the game’s round generator.
Dots, rivets and symbols carry the meaning, and neighbouring bands alternate light and dark. Switch the colour off and the field still reads.
One hit. Light and dark bands alternate so rows never blur together.
A dot for every hit left. Up to 40% of a round, averaging four hits late on.
Rivets on each end. Never breaks, and fireballs bounce off it.
A dark body with a spark. Blasts the bricks around it; explosive neighbours go off too.
Whole rows sway side to side, up to three at once.
A loop arrow. Grows back after 7 s while other bricks remain, so break it last.
Three bricks wide, two tall, with a health bar. Fireballs can’t smash it.
Timed power-ups count down in a ring at the top of the field. Catch one again to restart it; opposites cancel out, and everything ends when you lose a life or clear the round.
In the field
Four power-ups running at once, each ring counting its seconds down.
Bricks broken between paddle touches chain a combo worth up to three times the points, and the break sound climbs a musical scale.
| Capsule | What it does | Lasts | From |
|---|---|---|---|
| WIDE | Wide paddle A wider paddle. | 15 s | Round 1 |
| ×3 | Multi-ball Splits every ball into three. | Instant | Round 1 |
| SLOW | Slow ball The ball at 70% speed. | 10 s | Round 1 |
| SHIELD | Shield A barrier under the paddle bounces the ball back. | 12 s | Round 1 |
| 1UP | Extra life One more life, up to five. Rare, and likelier when you’re low. | Instant | Round 1 |
| LASER | Lasers The paddle fires twin lasers on its own. | 10 s | Round 2 |
| CATCH | Catch The ball sticks to the paddle; lift your finger to fire it. | 15 s | Round 2 |
| FIRE | Fireball Smashes straight through bricks, except steel and bosses. | 8 s | Round 3 |
| WARP | Warp Skips straight to the next round. Rare. | Instant | Round 5 |
| Hazards: dark, with pointed ends. Dodge them. | |||
| SHRINK | Small paddle A smaller paddle. Cancels WIDE. | 10 s | Round 4 |
| FAST | Fast ball The ball at 130% speed. Cancels SLOW. | 8 s | Round 4 |
The Daily Challenge is seeded from the date, so every player gets the same run, starting at round-3 difficulty. Retries are unlimited and today’s best is the one that counts.
Brick Breaker Daily 2026-09-30
Rounds 5/5 · Score 4,820 · 3-day streak
Soft Neon is the default. Retro is an in-app purchase: an arcade style of our own, not a copy of any particular game. Saved runs work in either.
| Part | Soft Neon | RETRO |
|---|---|---|
| Type | Exo 2 and DM Sans | Press Start 2P pixels |
| HUD | Score, round, best | 1UP, HI-SCORE, zero-padded |
| Bricks | Solid, muted, soft shine | Bevelled and striped |
| Field | Navy panel, faint grid | Metal frame, CRT scanlines |
| Music | Calm synthwave, 100 BPM | Chiptune |
| Sounds | Soft synth | Square wave |
| Price | Included | In-app purchase |
The ball is always the brightest thing on screen; bricks are solid and muted, with no glow. New bricks, the first capsule and the first hazard each get one short tip, once.
Coming to iPhone and Android.